Kate and Christopher begin to make sense of proportional reasoning in a speed context. They use an applet called Races to explore how to make one car go slower or faster than another car.
Christopher and Kate make sense of an applet called Races by first entering different values of distance and time for two cars and then noticing what happens.
Kate and Christopher use the Races applet to explore how to make the red car go slower than the blue car when both cars travel the same distance of 15 miles.
The students suggest a rule for choosing the number of minutes that the red car will travel if it is slower than the blue car, and the two cars travel the same number of miles.
Kate and Christopher form and test a rule for choosing the number of miles for the red car to go if it is slower than the blue car, and the two cars both travel for 6 minutes.
By acting out races with their hands, Christopher and Kate explain why a car that goes a greater distance than another car in the same amount of time will be faster than that car.
Mathematics in this Lesson
Common Core Math Standards
CCSS.M.6.RP.A.3. Use ratio and rate reasoning to solve real-world and mathematical problems.
In this lesson, students explore how the quantities of time and distance relate to a car’s speed—a quantity that will be measured by forming a ratio in later lessons. They investigate the following relationships in a racing context:
When two cars travel the same distance:
the car that travels for less time is the faster car
the car that travels for more time is the slower car
When two cars travel for the same amount of time:
the car that covers more distance is the faster car
the car that covers less distance is the slower car
According to the Common Core’s description of Math Practice 2, mathematically proficient students are able to reason quantitatively as they “make sense of quantities and their relationships in problem situations” while “flexibly using different properties of operations and objects.” Kate and Christopher use a simulation of a two-car race and reason quantitatively in three different ways about the quantities of time, distance, and speed. First, they see relative speed in the arrows that mark the position of each car in the race, where faster speed is captured by an arrow pulling ahead [2:18 in Episode 1]. Second, they enter the same amount of distance for two cars into speed simulation software and reason that giving one car more time than the other car will make it slower [1:56 in Episode 2]. This is a quantitative relationship that Christopher later expresses in a general written statement at 2:15 in Episode 3. Finally, they use hand races to quantify an embodied sense of motion as faster or slower speed. When their hands travel different quantities of distance in the same amount of time, they feel that the hand traveling a greater amount of distance needs to move faster than the other hand [0:23 in Episode 6].